Cal3D export script for Blender
Cal3D can be used to export posable characters made and rigged in Blender into VSXu.
This is a slightly bugfixed version by me. I'm posting this since this script is (last time I checked) not included in the Blender release anymore because of a few bugs. Some of the bugs are likely still there, but at least it isn't crashing in normal operation.
I use this script to export the object/uv/normals/rigging, that is, not to export animations. VSXu ignores any animations anyway.
Hint: Make sure you have only one object (no submeshes). Otherwise VSXu will not import it properly. You can check this by opening the object XMLfilegenerated, it should say:
<MESH NUMSUBMESH="1">
The script can be found here:
In Ubuntu, put the files in ~/.blender/scripts/*
For instance /home/jaw/.blender/scripts/export_cal3d.py